

The scenarios will feel very familiar if you have played Heroes of Might and Magic or Warcraft, as they are structured similarly: X Map, Y characters/players, Z goals. There are also scenarios to complete, with additional faction-specific scenarios added in these expansions. Of course, in the campaign you have a variety of tasks, such as keeping someone alive, building a certain number of Metropolis-sized cities, resurrecting cities from the ashes with dark magic, and much more. In it, you control a Warlord with your choice of race and class (with additional races being added in the two expansions I will be covering) with a typical goal of destroying your enemies.

It is similar to the gameplay style of titles like Civilization. For those unaware, I have previously written on Age of Wonders III, a turn-based strategy game that follows the 4X Principle: Explore, Expand, Exploit, Exterminate.
